A downloadable prototype for Windows

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Real Time Strategy game with Pikmin mechanics.

Prototype I made as an assignment for my master's degree classes. Fully coded using only Blueprints.

  • Units are spawned by bringing items (instead of mining resources). The more units carry an item the faster they’ll be able to move it.
  • The goal is to clear all enemies and bring the big item to the spawner.

Controls and explanations of game elements in the README.pdf in the downlodable .zip

Download

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Click download now to get access to the following files:

Prototype_RTS_Pikmin.zip 205 MB

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